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Aug 10, 2012 I mean sure you maybe can adjust your overall strategy a bit (e.g. Go for the ottomans last in a mare nostrum campaign because western tech is bad in early game and good in late game), but that's it. You simply cant change your tech group and there are even more important factors than unit pips anyway. Shock/fire multiplier). Jun 15, 2020 The Best Europa Universalis 4 Mods By Edward Mass 15 Jun 2020 1. With over four thousand mods, the top one hundred of which having between 10K – 300K subscribers, trying to tweak your Europa Universalis IV game can be intimidating.
This article is accurate for the latest versions of EU3, Napoleon’s Ambition, In Nomine, Heir to the Throne and Divine Wind.
Technology groups ('tech groups') are groupings of countries according to the research speed of a country. They were created in the game to loosely model historical technology levels for the time period of the game.
This grouping is also done in such a way that if one country gets far ahead of the others in the same group, the stragglers will receive compensation, known as the neighbour bonus, which adds to their tech. This makes it harder to pull much ahead tech-wise, and it makes one huge powerhouse pull the others along.
Cracking keepass password safe database. Non-western nations can pull themselves out of a lower tech group, if they make the decision to Westernize. This of high priority for all nations, in fact it is almost certainly crippling to go a long time without westernizing. This decision ranks up your tech group, lowers your stability and can be repeated until you are Western.
- 1Tech group characteristics
- 2List of countries in each tech group
Tech group characteristics
Divine Wind
Divine Wind added the Nomads tech group and rebalanced several research speeds and starting technology levels. It also added a 'slow limit' mechanic for some of the non-Western tech groups. Countries receive less of a penalty when researching tech levels at or below this limit. This makes it possible, for example, for New World nations to (usually) have forts by the time Europeans arrive.
Default tech groups in Divine Wind are:
- Western: 100% research speed, start level 3.
- Eastern: 85% research speed, start level 3, slow limit 6.
- Ottoman: 80% research speed, start level 5.
- Muslim: 75% research speed, start level 5.
- Indian: 50% research speed, start level 3, slow limit 7.
- Chinese: 40% research speed, start level 3, slow limit 7.
- Sub-Saharan: 20% research speed, start level 1, slow limit 4.
- Nomads : 10% research speed, start level 3, slow limit 6.
- New World: 10% research speed, start level 0, slow limit 4.
Heir to the Throne
HTTT changed the name of the Latin group to Western, and African to Sub-Saharan. Also, the 4.1 patch introduced the Ottoman tech group.
- Western: 100% research speed, start level 3
- Eastern: 90% research speed, start level 3
- Ottoman: 85% research speed, start level 6 (patch 4.1)
- Muslim: 80% research speed, start level 6
- Indian: 50% research speed, start level 3
- Chinese: 40% research speed, start level 3
- Sub-Saharan: 20% research speed, start level 1
- New World: 10% research speed, start level 0
IN and before
In Nomine and earlier versions had the following tech groups.
- Latin: 100% research speed, start level 3
- Eastern: 90% research speed, start level 3
- Muslim: 80% research speed, start level 4
- Indian: 50% research speed, start level 3
- Chinese: 40% research speed, start level 3
- African: 20% research speed, start level 1
- New World: 10% research speed, start level 0
List of countries in each tech group
Latin/Western
Every country in or west of the HRE and Scandinavia, Every possible colonial revolter (e.g. USA, Brazil), Kurland, Livonian Order, Prussia, Teutonic Order, The Knights, Venice.
- Russia is in the Western tech group starting in 1711, to model the reforms of Peter the Great.
Eastern/Oriental
Achaea, Albania, Armenia, Athens, Bosnia, Bulgaria, Byzantine Empire, Corfu, Crimea, Croatia, Crete, Cyprus, Danzig, Epirus, Georgia, Greece, Hungary, Kingdom of Jerusalem, Kraków, Lithuania, Mazovia, Morea, Moldavia, Montenegro, Muscowy, Naxos, Nogai, Novgorod, Poland, Pskov, Qasim Khanate, Ragusa, Riga, Russia (until 1711), Ryazan, Serbia, Transylvania, Trebizond, Tver, Ukraine, Wallachia, Yaroslavl, Zaporozhie
Ottoman
- All in the Eastern group before HTTT 4.1
Ottoman Empire, Saruhan, Aydin, Candar, Dulkadir, Karaman, Mentese, Ramazan
Muslim
Ak Koyunlu, Algiers, Haasa, Astrakhan, Baluchistan, Durrani, Fez, Granada, Hedjaz, Khiva, Kokkand, Khorasan, Mameluks, Morocco, Najd, Oman, Persia, Sharja, Shaybanid, Tripoli, Tunisia, Yemen
Indian
Bihar, Deccan, Ahmadnagar, Bhonsle, Bijapur, Bundelkhand, Bengal, Berar, Delhi, Gakwar, Gondwana, Colcanda, Gujarat, Hyderabad, Khandesh, Carnatic, Kashmir, Ceylon, Madurai, Maharasthra, Manipur, Maldive, Malwa, Mughal Empire*, Mysore, Deva Bengal, Oudh, Orissa, Punjab, Pajputna, Sind, Travancore, Vijayanagar
- The Mughal Empire is in the Indian tech group when selected in a historical start, but forming the Mughal Empire puts the Mughals in the Muslim tech group.
Chinese
Aceh, Annam, Arakan, Assam, Atjeh, Ayutthaya, Banten, Brunei, Bhutan, Bali, Champa, Champassak, Dai Viet, Fujiwara, Japan, Khmer, Korea, Lanna, Luang Prabang, Lanxang, Manchu, Makassar, Malacca, Malaya, Minamoto, Ming, Mataram, Nepal, Pattani, Pegu, Ryukyu, Shan, Sulu, Tachibana, Taira, Taungu, Tibet, Tonkin, Vientiane
African
Adal, Ashanti, Benin, Ethiopia, Hausa, Kanem Bornu, Kongo, Loango, Mali, Funj, Oyo, Sofala, Songhai, Swahili, Mutapa
New World
Aztecs, Cherokee, Chimu, Creek, Huron, Incas, Iroquis, Maya, Shawnee, Zapotec
Nomad
Chagatai, Golden Horde, Kazakhstan, Kazan, Mongol Khanate, Qara Koynulu, Sibir, Timurids(Before Divine Wind, the Oirats and Mongols were in the Chinese tech group, Kazan and Sibir in the Eastern tech group, and all others in the Muslim tech group)
See also
Research:
Research (Advanced) • Research Math Proofs • Research strategy • Research Cost - Supporting Data( and )
Technology:
Technology tree • Technology groups • Westernisation • Country size modifiers
Eu4 Best Tech Group Careers
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Poland is one of the more interesting countries to play. It has definite challenges, including aggressive neighbors and adverse events. Nevertheless, Poland is not doomed to disappear and can thrive, particularly when played from the Grand Campaign.
Tips for success:
Domestic Policy Settings1. Advancing Centralization early and often is crucial as future events often include -3 or -5 Centralization plus -3 Stability.2. Advancing Innovation early and often assists in military development, which is important as Poland's tech group takes more investment to progress. Poland begins with the Latin tech group (the best tech group) but then has the Orthodox tech group once Lithuania has been inherited.3. Improving Land and Quality can somewhat compensate for a lower Military rating than opponents. Poland does receive its share of good generals.
Expansion1. In the early game, acquiring one or more of the neighboring Germany provinces is desirable (e.g. Moravia, Silesia, Brandenburg, Danzig) to develop a buffer around the core Polish provinces and thwart agressive expansion by neighbors. Also, one of these provinces can be ceded later on if Poland needs to desperately conclude a war with a Teutonic neighbor.2. Maintain good relations/alliance with Lithuania so the preconditions for an annextion are in place in the late 1500s.3. Targeting Russia in the early game will add some provinces and hopefully hobble what could be a very powerful adversary later on.
Investment PrioritiesIf Poland is at peace, its income will grow over time. Good investment options:1. Build up fortresses in key provinces. Poland is vulnerable to simultaneous invasion from multiple opponents.2. Invest in Fine Arts academies in core provinces. This will assist with population growth and rebuilding Stability.3. Poland generally cannot afford to invest in Navies and Colonies.
Alliances1. In the earlier game, an alliance with Austria or Russia is desirable. Poland must avoid facing Austria, Russia, Sweden, and Brandenburg at the same time. 2. If Poland is successful, an alliance with a strong France in the mid to later game can be a major benefit, particularly if Russia is weak and Austria is the main threat.3. An alliance with Sweden and/or the Ottoman Empire can assist in thwarting Russian expansion.
Poland can be very challenging, but it can also be quite rewarding to overcome the many obstacles and negative events.
Eu4 Best Technology Group
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